head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Managing an unreliable police roster against random calls and solvable tactics.

Optimization · Pure Optimization
A post-apocalyptic tactics game where skill tag distribution and action economy control encounter outcomes.
This Is the Police 2 leans Optimization (Systems & Chaos); Wasteland 2 leans Optimization (Pure Optimization).
Wasteland 2 leans a little harder on execution, though the gap is small.
This Is the Police 2
Menu management and slow tactical turns need no dexterity
Wasteland 2
Turn-based tactical combat has no twitch component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
This Is the Police 2
Story actors and criminals are scripted
Wasteland 2
All enemy factions use scripted behaviour with no player adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
This Is the Police 2
Call outcomes and officer quirks roll unpredictably
Wasteland 2
Hidden skill check requirements and enemy placement create information gaps
Wasteland 2 leans a little harder on optimization, though the gap is small.
This Is the Police 2
Roster management, dispatch triage and tactical positioning are solvable
Wasteland 2
Skill tag allocation and AP economy optimization define effective squads
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.