head to head
ThumpervsTouhou Kaikidan: Mystic Square
Thumper leans Execution (Pure Mechanics); Touhou Kaikidan: Mystic Square leans Execution (Pure Mechanics).
ThumperTouhou Kaikidan: Mystic Square
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Touhou Kaikidan: Mystic Square leans harder on variance: Rank system shifts difficulty slightly run to run
Optimization4 vs 5
Touhou Kaikidan: Mystic Square leans harder on optimization: Routing, bombs and risk-reward point collection optimise scores
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

