head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Brutal rhythm-violence game where perfect timing on a screaming track is all that exists.

Execution · Pure Mechanics
PaRappa spinoff guitar rhythm game with famously strict and slippery timing judgment.
Thumper leans Execution (Pure Mechanics); Um Jammer Lammy leans Execution (Pure Mechanics).
Thumper leans a little harder on execution, though the gap is small.
Thumper
Split-second rhythm inputs at speed are the entire test
Um Jammer Lammy
Loose timing windows punish imprecise guitar inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Thumper
No opponent, only the track
Um Jammer Lammy
Call-and-response lines are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Thumper
Tracks are fixed and learnable
Um Jammer Lammy
Fixed songs, ad-lib scoring slightly opaque
Thumper leans a little harder on optimization, though the gap is small.
Thumper
Memorizing patterns and scoring lines helps mastery
Um Jammer Lammy
Freestyle Cool-mode lines can be crafted and learned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.