head to head
Tiny GladevsVirginia
Tiny Glade leans Execution (Light / Casual); Virginia leans Variance (Light / Casual).
Tiny GladeVirginia
Axis by axis
Execution1 vs 0
Tiny Glade leans harder on execution: Mouse doodling with no fail state
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Virginia leans harder on variance: Story beats are fixed, only interpretation varies
Optimization1 vs 1
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

