head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A Greek-myth loot ARPG won in the build screen, not the battlefield.

Optimization · Pure Optimization
A colorful loot ARPG where theorycrafting builds beats anything your hands do.
Titan Quest leans Optimization (Pure Optimization); Torchlight II leans Optimization (Pure Optimization).
Torchlight II leans a little harder on execution, though the gap is small.
Titan Quest
Click-to-attack combat needs little physical skill
Torchlight II
Faster combat asks for dodging and skill timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Titan Quest
Mythological monsters follow fixed behaviors
Torchlight II
Enemies are scripted swarms, never adaptive
Torchlight II leans a little harder on variance, though the gap is small.
Titan Quest
Loot drops gate builds behind RNG
Torchlight II
Loot rolls and random maps drive the chase
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Titan Quest
Mastery combinations and gear math dominate outcomes
Torchlight II
Skill trees and gear synergies decide character power
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.