head to head
TMNT: Mutant MeleevsWii Play
TMNT: Mutant Melee leans Execution (Competitive PvP); Wii Play leans Execution (Pure Mechanics).
TMNT: Mutant MeleeWii Play
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads3 vs 2
TMNT: Mutant Melee leans harder on reads: Four-player human melees reward mild habit-reading
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 2
TMNT: Mutant Melee leans harder on optimization: Character movesets are shallow and quickly learned
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

