head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.
Execution · Competitive PvP
A light cat-and-mouse trap duel that sharpens in two-player versus.

Execution · Competitive PvP
Reversal timing and pacing against an opponent baiting your counters.
Tom and Jerry in House Trap leans Execution (Competitive PvP); WWE 2K15 leans Execution (Competitive PvP).
WWE 2K15 leans a little harder on execution, though the gap is small.
Tom and Jerry in House Trap
Dodging and trap placement need modest dexterity
WWE 2K15
Reversal timing windows decide most exchanges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tom and Jerry in House Trap
Versus mode is predicting where a human lays traps
WWE 2K15
Human opponents bait reversals and vary move timing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tom and Jerry in House Trap
Item spawns shuffle between rooms
WWE 2K15
Chain-wrestling rock-paper-scissors minigames add randomness
WWE 2K15 leans a little harder on optimization, though the gap is small.
Tom and Jerry in House Trap
Trap spots and room layouts are quickly mapped
WWE 2K15
Move sets, stamina and match pacing are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.