head to head

Tom and Jerry in War of the Whiskers cover artvsWWE SmackDown vs. Raw 2011 cover art

Tom and Jerry in War of the WhiskersvsWWE SmackDown vs. Raw 2011

Tom and Jerry in War of the Whiskers leans Execution (Competitive PvP); WWE SmackDown vs. Raw 2011 leans Execution (Competitive PvP).

EXECUTION5 /10READS4 /10VARIANCE3 /10OPTIMIZATION3 /10
Tom and Jerry in War of the WhiskersWWE SmackDown vs. Raw 2011

Axis by axis

Execution5 vs 5

Even - both lean on execution about the same.

Reads4 vs 4

Even - both lean on reads about the same.

Variance3 vs 2

Tom and Jerry in War of the Whiskers leans harder on variance: Random weapon spawns shake up every brawl

Optimization3 vs 4

WWE SmackDown vs. Raw 2011 leans harder on optimization: Move sets, match types and creation systems are learnable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Tom and Jerry in War of the Whiskers

full breakdown

WWE SmackDown vs. Raw 2011