head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Planning approaches with recon tools, then executing them under lethal fire.

Optimization · Practiced Mastery
Turn-based artillery testing trajectory skill, positioning and outguessing human rivals.
Tom Clancy's Ghost Recon Advanced Warfighter leans Execution (Practiced Mastery); Worms Revolution leans Optimization (Practiced Mastery).
Tom Clancy's Ghost Recon Advanced Warfighter leans a little harder on execution, though the gap is small.
Tom Clancy's Ghost Recon Advanced Warfighter
Lethal firefights punish sloppy aim and exposure
Worms Revolution
Manual grenade arcs and ninja-rope control reward practiced hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tom Clancy's Ghost Recon Advanced Warfighter
Multiplayer squads outflank and adapt to your habits
Worms Revolution
Human opponents hide worms and bait retaliation
Worms Revolution leans a little harder on variance, though the gap is small.
Tom Clancy's Ghost Recon Advanced Warfighter
Enemy placements are scripted-but-unknown on first attempt
Worms Revolution
Crate drops and wind add turn-level luck
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tom Clancy's Ghost Recon Advanced Warfighter
Drone recon, squad orders and approach planning decide missions
Worms Revolution
Positioning, water physics and weapon economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.