head to head
Tom Clancy's Rainbow Six 3vsTom Clancy's Splinter Cell: Double Agent
Tom Clancy's Rainbow Six 3 leans Optimization (Practiced Mastery); Tom Clancy's Splinter Cell: Double Agent leans Optimization (Practiced Mastery).
Tom Clancy's Rainbow Six 3Tom Clancy's Splinter Cell: Double Agent
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads3 vs 2
Tom Clancy's Rainbow Six 3 leans harder on reads: Console multiplayer adds some human prediction
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 8
Tom Clancy's Splinter Cell: Double Agent leans harder on optimization: Balancing JBA and NSA trust is a solvable system.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

