head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A cover-based looter shooter where the spreadsheet of gear builds outweighs the gunplay.

Optimization · Pure Optimization
An MMORPG dominated by theorycraft, gear math, and rotation execution.
Tom Clancy's The Division leans Optimization (Pure Optimization); World of Warcraft leans Optimization (Pure Optimization).
World of Warcraft leans a little harder on execution, though the gap is small.
Tom Clancy's The Division
Cover shooting matters but bullet-sponge TTK softens aim skill
World of Warcraft
Rotation APM and mechanics matter in raids
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tom Clancy's The Division
Dark Zone PvP adds real human betrayal and prediction
World of Warcraft
PvP arenas have light read element
Tom Clancy's The Division leans a little harder on variance, though the gap is small.
Tom Clancy's The Division
Loot rolls gate power; drops are dice
World of Warcraft
Loot tables and crit RNG present
World of Warcraft leans a little harder on optimization, though the gap is small.
Tom Clancy's The Division
Gear builds, talents, and DPS math dominate endgame
World of Warcraft
Gear, talents, and rotation are mathematically solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.