head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.

Execution · Practiced Mastery
A whimsical physics game about rolling a sticky ball to absorb the world.
Tomb Raider (2013) leans Execution (Practiced Mastery); We Love Katamari Reroll + Royal Reverie leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
We Love Katamari Reroll + Royal Reverie
careful rolling and steering to grow the katamari
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
We Love Katamari Reroll + Royal Reverie
no opposition, purely solo physics play
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider (2013)
Minimal randomness in encounters.
We Love Katamari Reroll + Royal Reverie
object placement varies minimally
Tomb Raider (2013) leans a little harder on optimization, though the gap is small.
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
We Love Katamari Reroll + Royal Reverie
efficient rolling routes are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.