head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A darker stealth-tinged Tomb Raider that sends a fugitive Lara through Paris and Prague.

Optimization · Pure Optimization
A scripted RPG where pattern-learning and pacifist routing carry you.
Tomb Raider: The Angel of Darkness leans Optimization (Practiced Mastery); Undertale leans Optimization (Pure Optimization).
Tomb Raider: The Angel of Darkness leans a little harder on execution, though the gap is small.
Tomb Raider: The Angel of Darkness
Notoriously stiff controls make precise platforming harder than intended
Undertale
Bullet-hell dodging in scripted patterns
Undertale leans a little harder on reads, though the gap is small.
Tomb Raider: The Angel of Darkness
No adaptive opponents exist
Undertale
NPCs follow fixed dialogue trees, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider: The Angel of Darkness
Levels and puzzles are entirely fixed
Undertale
Minimal randomness in encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider: The Angel of Darkness
Puzzle-solving, stat-gated paths, and route knowledge dominate
Undertale
Learning fixed boss patterns and mercy routes wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.