head to head
Tomb Raider: The Angel of DarknessvsUndertale
Tomb Raider: The Angel of Darkness leans Optimization (Practiced Mastery); Undertale leans Optimization (Pure Optimization).
Tomb Raider: The Angel of DarknessUndertale
Axis by axis
Execution5 vs 4
Tomb Raider: The Angel of Darkness leans harder on execution: Notoriously stiff controls make precise platforming harder than intended
Reads0 vs 1
Undertale leans harder on reads: NPCs follow fixed dialogue trees, not adaptive
Variance1 vs 1
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

