head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An Egypt-spanning classic Raider where interconnected routing is the real test.

Optimization · Practiced Mastery
An action RPG where leveling means choosing which Londoners to drain.
Tomb Raider: The Last Revelation leans Optimization (Practiced Mastery); Vampyr leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider: The Last Revelation
Classic grid platforming with precise jump setups
Vampyr
Dodge-and-stamina melee combat with modest demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider: The Last Revelation
Fixed enemy and trap scripts throughout Egypt
Vampyr
Enemies follow scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider: The Last Revelation
Interconnected level secrets are unknown initially
Vampyr
Citizen secrets are hidden until investigated
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider: The Last Revelation
Hub-style backtracking makes routing the core puzzle
Vampyr
The feed-or-spare XP economy is the central solvable system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.