head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.

Optimization · Pure Optimization
Gorgeous co-op puzzle-platforming where the cleverest contraption wins, not the fastest fingers.
Tomb Raider leans Optimization (Practiced Mastery); Trine 2 leans Optimization (Pure Optimization).
Tomb Raider leans a little harder on execution, though the gap is small.
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Trine 2
Rope swings and box physics demand moderate dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider
Wildlife and guardians follow fixed scripts
Trine 2
Static puzzles, no adaptive opposition
Tomb Raider leans a little harder on variance, though the gap is small.
Tomb Raider
First-run trap and secret locations are unknown
Trine 2
Everything is visible and deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider
Levels are spatial puzzles with solvable routes
Trine 2
Hero-swap puzzle solving is the central test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.