head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.

Optimization · Practiced Mastery
A comedic 2D stealth adventure parodying Metal Gear, built on learnable patrols and puzzles.
Tomb Raider leans Optimization (Practiced Mastery); UnMetal leans Optimization (Practiced Mastery).
Tomb Raider leans a little harder on execution, though the gap is small.
Tomb Raider
Grid-based jumps need deliberate, precise positioning
UnMetal
Light stealth timing and boss dodging
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider
Wildlife and guardians follow fixed scripts
UnMetal
Guards follow fixed patrol scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider
First-run trap and secret locations are unknown
UnMetal
Some unknown-first-time gags, mapped on replay
Tomb Raider leans a little harder on optimization, though the gap is small.
Tomb Raider
Levels are spatial puzzles with solvable routes
UnMetal
Routes, item puzzles, and scripted bosses are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.