head to head
Tomb RaidervsUnMetal
Tomb Raider leans Optimization (Practiced Mastery); UnMetal leans Optimization (Practiced Mastery).
Tomb RaiderUnMetal
Axis by axis
Execution5 vs 4
Tomb Raider leans harder on execution: Grid-based jumps need deliberate, precise positioning
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 6
Tomb Raider leans harder on optimization: Levels are spatial puzzles with solvable routes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

