head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.

Execution · Practiced Mastery
Greedy platformer where Wario charges through Kitchen Island hoarding coins and treasure.
Tomb Raider leans Optimization (Practiced Mastery); Wario Land: Super Mario Land 3 leans Execution (Practiced Mastery).
Wario Land: Super Mario Land 3 leans a little harder on execution, though the gap is small.
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Wario Land: Super Mario Land 3
Platforming jumps and shoulder-charge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider
Wildlife and guardians follow fixed scripts
Wario Land: Super Mario Land 3
Entirely scripted single-player levels
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tomb Raider
First-run trap and secret locations are unknown
Wario Land: Super Mario Land 3
Hidden exits and treasures unknown on first play
Tomb Raider leans a little harder on optimization, though the gap is small.
Tomb Raider
Levels are spatial puzzles with solvable routes
Wario Land: Super Mario Land 3
Coin hoarding and treasure routing drive the best ending
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.