head to head
Tomba!vsUnravel
Tomba! leans Optimization (Practiced Mastery); Unravel leans Optimization (Practiced Mastery).
Tomba!Unravel
Axis by axis
Execution5 vs 4
Tomba! leans harder on execution: Grab-and-throw platforming demands decent precision
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Tomba! leans harder on variance: First-run quest discovery hides some information
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

