head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Competitive PvP
Stripped-down RTS where fog of war and single-unit control reduce the game to reading opponent direction under uncertainty.

Execution · Competitive PvP
Turn-based artillery comedy where teams of worms annihilate each other.
Tooth and Tail leans Reads (Competitive PvP); Worms 2 leans Execution (Competitive PvP).
Worms 2 leans a little harder on execution, though the gap is small.
Tooth and Tail
Single-unit control under fog maps precisely to mechanical skill
Worms 2
Ninja rope mastery and pixel-perfect grenade arcs win games.
Tooth and Tail leans a little harder on reads, though the gap is small.
Tooth and Tail
Opponent faction and expansion direction must be constantly predicted
Worms 2
Human opponents bait positions and hide intentions.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tooth and Tail
Fog of war and food spawn placement create significant hidden info
Worms 2
Wind, crate drops and terrain randomness swing turns.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tooth and Tail
Factory sequencing and map choke selection are learnable but flexible
Worms 2
Weapon economy and positioning theory are studyable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.