head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Arcade run-and-gun reflexes over memorised enemy placements.

Execution · Practiced Mastery
A single-player shooter where aggressive aim and movement against scripted enemies is the core loop.
Top Gunner leans Execution (Practiced Mastery); Wolfenstein leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Top Gunner
Dodging bullet streams in the jeep is pure arcade reflex
Wolfenstein
aim and movement carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Top Gunner
Enemy emplacements fire on fixed scripts
Wolfenstein
fixed enemy patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Top Gunner
Layouts never change between credits
Wolfenstein
minor spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Top Gunner
Memorising spawn points and POW routes maximises score runs
Wolfenstein
upgrade paths and routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.