head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.

Optimization · Systems & Chaos
Tactical RPG with procedural narrative and characters who age across campaigns.
Torchlight leans Optimization (Pure Optimization); Wildermyth leans Optimization (Systems & Chaos).
Torchlight leans a little harder on execution, though the gap is small.
Torchlight
Click-to-kill combat with minimal mechanical demand
Wildermyth
Turn-based tactics, no input precision.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Torchlight
Solo dungeon crawl, no adaptive opposition
Wildermyth
Scripted enemy AI in tactical encounters.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Torchlight
Randomized loot and dungeon layouts gate power
Wildermyth
Story events and gear rolls drive variety.
Torchlight leans a little harder on optimization, though the gap is small.
Torchlight
Build paths and gear stats are the real game
Wildermyth
Ability synergies and positioning reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.