head to head

Torment: Tides of Numenera cover artvsWe. The Revolution cover art

Torment: Tides of NumeneravsWe. The Revolution

Torment: Tides of Numenera leans Optimization (Pure Optimization); We. The Revolution leans Optimization (Systems & Chaos).

EXECUTION1 /10READS1 /10VARIANCE4 /10OPTIMIZATION7 /10
Torment: Tides of NumeneraWe. The Revolution

Axis by axis

Execution1 vs 0

Torment: Tides of Numenera leans harder on execution: Combat is explicitly optional; minimal motor demand throughout

Reads1 vs 1

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization7 vs 6

Torment: Tides of Numenera leans harder on optimization: Stat allocation, Tide routing and artefact loadout reward system knowledge

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Torment: Tides of Numenera

full breakdown

We. The Revolution