head to head
Torment: Tides of NumeneravsWe. The Revolution
Torment: Tides of Numenera leans Optimization (Pure Optimization); We. The Revolution leans Optimization (Systems & Chaos).
Torment: Tides of NumeneraWe. The Revolution
Axis by axis
Execution1 vs 0
Torment: Tides of Numenera leans harder on execution: Combat is explicitly optional; minimal motor demand throughout
Reads1 vs 1
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization7 vs 6
Torment: Tides of Numenera leans harder on optimization: Stat allocation, Tide routing and artefact loadout reward system knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

