head to head
Total OverdosevsWarioWare D.I.Y.
Total Overdose leans Execution (Practiced Mastery); WarioWare D.I.Y. leans Execution (Twitch Chaos).
Total OverdoseWarioWare D.I.Y.
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
WarioWare D.I.Y. leans harder on variance: Random microgame order keeps each session unpredictable until learned
Optimization4 vs 3
Total Overdose leans harder on optimization: Loco moves and combo scoring are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

