head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Mastering samurai unit cohesion and clan-specific economic chains across feudal Japan.

Optimization · Practiced Mastery
A tower-defense hybrid testing turret placement, economy and hands-on aiming.
Total War: Shogun 2 leans Optimization (Practiced Mastery); Toy Soldiers: War Chest leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Total War: Shogun 2
Samurai unit micro, zen arts timing, and castle sieges reward sharp play
Toy Soldiers: War Chest
Manning turrets adds aim and reaction demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Total War: Shogun 2
AI daimyo follow scripted clan doctrines; human opponents require reads
Toy Soldiers: War Chest
Enemy waves scripted; multiplayer adds some prediction
Total War: Shogun 2 leans a little harder on variance, though the gap is small.
Total War: Shogun 2
Metsuke agent skill rolls and random farm yields add moderate unknowns
Toy Soldiers: War Chest
Wave variety and unit outcomes add modest randomness
Total War: Shogun 2 leans a little harder on optimization, though the gap is small.
Total War: Shogun 2
Clan-specific mastery paths and trade port chains are the core solvable layer
Toy Soldiers: War Chest
Turret placement, upgrades and economy drive defense
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.