head to head
Totally Accurate Battle SimulatorvsTriple Town
Totally Accurate Battle Simulator leans Optimization (Systems & Chaos); Triple Town leans Optimization (Pure Optimization).
Totally Accurate Battle SimulatorTriple Town
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization7 vs 8
Triple Town leans harder on optimization: Board layout and merge chains are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

