head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A physics sandbox where you place wobbly armies and watch ragdoll battles resolve themselves.

Optimization · Systems & Chaos
An audio detective game where you identify suspects by eavesdropping on crime-scene recordings.
Totally Accurate Battle Simulator leans Optimization (Systems & Chaos); Unheard leans Optimization (Systems & Chaos).
Totally Accurate Battle Simulator leans a little harder on execution, though the gap is small.
Totally Accurate Battle Simulator
Place units then watch; no hands required
Unheard
Just scrubbing a timeline and listening
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Totally Accurate Battle Simulator
No adaptive opponent in campaign sandbox
Unheard
No opponent, recorded voices only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Totally Accurate Battle Simulator
Wobbly physics makes identical setups resolve differently
Unheard
Identities are hidden until audio clues connect
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Totally Accurate Battle Simulator
Unit counters and placement solve each scenario
Unheard
Cross-referencing fixed conversations solves each case
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.