head to head
Totally Accurate Battle SimulatorvsWho's at the Door?
Totally Accurate Battle Simulator leans Optimization (Systems & Chaos); Who's at the Door? leans Variance (Systems & Chaos).
Totally Accurate Battle SimulatorWho's at the Door?
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
Who's at the Door? leans harder on variance: Which anomalies appear is hidden and randomised
Optimization7 vs 6
Totally Accurate Battle Simulator leans harder on optimization: Unit counters and placement solve each scenario
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

