head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A kart racer testing cornering execution under item-driven chaos.

Execution · Pure Mechanics
Island-themed collection of twelve motion-controlled sports showcasing the Wii MotionPlus accessory.
Toy Story Racer leans Execution (Practiced Mastery); Wii Sports Resort leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Toy Story Racer
Cornering lines and drift timing decide races
Wii Sports Resort
MotionPlus precision in swordplay, archery and bowling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Toy Story Racer
Split-screen rivals add light human prediction
Wii Sports Resort
Local versus duels involve mild feinting
Toy Story Racer leans a little harder on variance, though the gap is small.
Toy Story Racer
Item pickups shuffle positions unpredictably
Wii Sports Resort
Slight physics and CPU pattern randomness
Toy Story Racer leans a little harder on optimization, though the gap is small.
Toy Story Racer
Track shortcuts and item usage reward learning
Wii Sports Resort
Each event has small learnable technique optima
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.