head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Cinematic third-person shooter campaign of set-piece battles across a dying Cybertron.

Execution · Practiced Mastery
Alt-history FPS pivoting between brutal combat and quiet moments.
Transformers: Fall of Cybertron leans Execution (Practiced Mastery); Wolfenstein: The New Order leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Transformers: Fall of Cybertron
Third-person gunplay and transform-dodging carry combat
Wolfenstein: The New Order
Dual-wield shooting and movement demand inputs.
Transformers: Fall of Cybertron leans a little harder on reads, though the gap is small.
Transformers: Fall of Cybertron
Multiplayer modes add some human opposition
Wolfenstein: The New Order
Nazi AI scripted, predictable.
Transformers: Fall of Cybertron leans a little harder on variance, though the gap is small.
Transformers: Fall of Cybertron
Scripted campaign with minor drop randomness
Wolfenstein: The New Order
Almost no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Transformers: Fall of Cybertron
Weapon upgrades and loadouts reward light planning
Wolfenstein: The New Order
Perks and weapon upgrades light.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.