head to head
TrespasservsUncharted 4: A Thief's End
Trespasser leans Execution (Practiced Mastery); Uncharted 4: A Thief's End leans Execution (Practiced Mastery).
TrespasserUncharted 4: A Thief's End
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 1
Uncharted 4: A Thief's End leans harder on reads: Scripted enemy AI throughout.
Variance2 vs 1
Trespasser leans harder on variance: physics-driven encounter randomness
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

