head to head
Twelve MinutesvsZork II: The Wizard of Frobozz
Twelve Minutes leans Optimization (Pure Optimization); Zork II: The Wizard of Frobozz leans Optimization (Pure Optimization).
Twelve MinutesZork II: The Wizard of Frobozz
Axis by axis
Execution1 vs 0
Twelve Minutes leans harder on execution: Point-and-click real-time loop demands minimal physical precision
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization9 vs 8
Twelve Minutes leans harder on optimization: Information is the resource; knowing exactly what to say and when fully solves the loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

