head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A football sim testing on-pitch execution alongside squad and tactical management.

Optimization · Practiced Mastery
Classic RTS that polished Warcraft's formula with naval combat, air units and beloved multiplayer.
UEFA Champions League 2004-2005 leans Execution (Practiced Mastery); Warcraft II: Tides of Darkness leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
UEFA Champions League 2004-2005
Timing passes, shots and tackles demands controller dexterity
Warcraft II: Tides of Darkness
Faster micro across land, sea and air units
Warcraft II: Tides of Darkness leans a little harder on reads, though the gap is small.
UEFA Champions League 2004-2005
Human or AI opponents shift, but AI is largely scripted
Warcraft II: Tides of Darkness
Multiplayer scouting wars and build feints
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
UEFA Champions League 2004-2005
Some randomness in deflections and shot outcomes
Warcraft II: Tides of Darkness
Fog of war conceals enemy tech and armies
Warcraft II: Tides of Darkness leans a little harder on optimization, though the gap is small.
UEFA Champions League 2004-2005
Squad management and tactical formations reward planning
Warcraft II: Tides of Darkness
Refined build orders and upgrade timings are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.