head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Grand Arena
Frame-perfect execution fused with constant prediction of an adapting human opponent.

Execution · Grand Arena
Frantic tag-team fighter crossing Capcom's mutants with World Warriors.
Ultra Street Fighter IV leans Execution (Grand Arena); X-Men vs. Street Fighter leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ultra Street Fighter IV
One-frame links and FADC timing set a brutal hands ceiling
X-Men vs. Street Fighter
Infinite combos and tag execution demand serious hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ultra Street Fighter IV
Footsies and conditioning the human opponent is the core duel
X-Men vs. Street Fighter
Human opponents adapt mixups every round.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ultra Street Fighter IV
Almost nothing hidden once both characters are known
X-Men vs. Street Fighter
Fully visible game state.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ultra Street Fighter IV
Frame data, matchups and option-selects form deep studied theory
X-Men vs. Street Fighter
Team synergy and matchup theory reward lab time.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.