head to head

Uncanny Valley cover artvsWe Happy Few cover art

Uncanny ValleyvsWe Happy Few

Uncanny Valley leans Variance (Systems & Chaos); We Happy Few leans Optimization (Systems & Chaos).

EXECUTION2 /10READS0 /10VARIANCE5 /10OPTIMIZATION5 /10
Uncanny ValleyWe Happy Few

Axis by axis

Execution2 vs 3

We Happy Few leans harder on execution: Clunky melee and stealth with low ceiling

Reads0 vs 0

Even - both lean on reads about the same.

Variance5 vs 4

Uncanny Valley leans harder on variance: Branching consequences stay hidden until a run plays out

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Uncanny Valley

full breakdown

We Happy Few