head to head
Neither is simply harder - they are hard in different places. Unfortunate Spacemen demands more reads; Worms World Party demands more optimization.

Reads · Bluff & Deduction
Spacemen complete station tasks while a shapeshifting monster impersonates and eats them.

Execution · Competitive PvP
Turn-based artillery duels testing shot judgement, opponent prediction, and weapon economy under wind.
Unfortunate Spacemen leans Reads (Bluff & Deduction); Worms World Party leans Execution (Competitive PvP).
Worms World Party leans a little harder on execution, though the gap is small.
Unfortunate Spacemen
Shooter combat matters once the monster is exposed.
Worms World Party
Precise angle and power judgement on every shot matters
Unfortunate Spacemen leans clearly harder on reads.
Unfortunate Spacemen
The shapeshifter wins by out-modeling suspicious human crewmates.
Worms World Party
Human opponents reposition and bait - predicting them wins games
Unfortunate Spacemen leans clearly harder on variance.
Unfortunate Spacemen
Hidden monster identity and random objectives drive uncertainty.
Worms World Party
Wind, crate drops and terrain destruction add real chaos
Worms World Party leans clearly harder on optimization.
Unfortunate Spacemen
Station layouts and objective flow reward repetition modestly.
Worms World Party
Weapon selection, positioning and turn economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.