head to head
Unreal Tournament 2004vsValorant
Unreal Tournament 2004 leans Execution (Pure Mechanics); Valorant leans Execution (Grand Arena).
Unreal Tournament 2004Valorant
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads6 vs 7
Valorant leans harder on reads: Humans constantly adapt peeks, fakes, and ability timings.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 6
Valorant leans harder on optimization: Agent comps, util usage, and economy are studyable theory.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

