head to head
VA-11 Hall-A: Cyberpunk Bartender ActionvsViridi
VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual); Viridi leans Optimization (Light / Casual).
VA-11 Hall-A: Cyberpunk Bartender ActionViridi
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 2
VA-11 Hall-A: Cyberpunk Bartender Action leans harder on optimization: Memorising correct drink recipes for good endings is light and finite
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

