head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An action RPG where leveling means choosing which Londoners to drain.

Optimization · Pure Optimization
An open-world mech JRPG whose combat rewards deep system and build optimization.
Vampyr leans Optimization (Practiced Mastery); Xenoblade Chronicles X leans Optimization (Pure Optimization).
Vampyr leans a little harder on execution, though the gap is small.
Vampyr
Dodge-and-stamina melee combat with modest demands
Xenoblade Chronicles X
positioning and arts timing in combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Vampyr
Enemies follow scripted patterns
Xenoblade Chronicles X
solo JRPG, no adapting opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Vampyr
Citizen secrets are hidden until investigated
Xenoblade Chronicles X
drop rates and crit rolls
Xenoblade Chronicles X leans a little harder on optimization, though the gap is small.
Vampyr
The feed-or-spare XP economy is the central solvable system
Xenoblade Chronicles X
deep build/skill/gear system to optimize
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.