head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A puzzle game where photographs layered onto the world physically rebuild missing geometry.

Optimization · Pure Optimization
A physics puzzle game about building wobbly towers and bridges from living goo balls.
Viewfinder leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
World of Goo leans a little harder on execution, though the gap is small.
Viewfinder
Placing photo layers needs light spatial precision
World of Goo
Placing goo balls needs only mild precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Viewfinder
No opponent; photograph-based puzzle
World of Goo
No opponent exists
World of Goo leans a little harder on variance, though the gap is small.
Viewfinder
All scenes are deterministic
World of Goo
Physics are visible and deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Viewfinder
Deducing which photo angle reconstructs the geometry needed to progress
World of Goo
Tower structure and goo economy are solvable per level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.