head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A real-time tabletop tactics game testing positioning and cooldown management.

Optimization · Pure Optimization
A blade-driven JRPG won by chain-attack routing and combo optimization.
Wartile leans Optimization (Pure Optimization); Xenoblade Chronicles 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Wartile
Real-time cooldown timing adds light dexterity demand
Xenoblade Chronicles 2
Auto-attack with art-timing inputs
Wartile leans a little harder on reads, though the gap is small.
Wartile
AI enemies are scripted; no adaptive opponent to read
Xenoblade Chronicles 2
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Wartile
Card draws and combat rolls inject randomness
Xenoblade Chronicles 2
Blade gacha and crit rolls
Xenoblade Chronicles 2 leans a little harder on optimization, though the gap is small.
Wartile
Positioning figurines and timing ability cooldowns is the core
Xenoblade Chronicles 2
Blade combos and chain attack routing central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.