head to head
We Happy FewvsWhite Day: A Labyrinth Named School
We Happy Few leans Optimization (Systems & Chaos); White Day: A Labyrinth Named School leans Variance (Systems & Chaos).
We Happy FewWhite Day: A Labyrinth Named School
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 1
White Day: A Labyrinth Named School leans harder on reads: Janitor AI patrols feel adaptive but stay mappable
Variance4 vs 5
White Day: A Labyrinth Named School leans harder on variance: Ghost events and patrol timing are hidden until learned
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

