head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Turn-based artillery comedy where teams of worms annihilate each other.

Execution · Competitive PvP
A wrestling game testing grapple timing and reversal prediction against opponents.
Worms 2 leans Execution (Competitive PvP); WWE Day of Reckoning 2 leans Execution (Competitive PvP).
Worms 2 leans a little harder on execution, though the gap is small.
Worms 2
Ninja rope mastery and pixel-perfect grenade arcs win games.
WWE Day of Reckoning 2
Grapple and reversal timing windows demand precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Worms 2
Human opponents bait positions and hide intentions.
WWE Day of Reckoning 2
Versus humans, predicting strikes and reversals is constant
Worms 2 leans a little harder on variance, though the gap is small.
Worms 2
Wind, crate drops and terrain randomness swing turns.
WWE Day of Reckoning 2
Reversal and pin outcomes carry some randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Worms 2
Weapon economy and positioning theory are studyable.
WWE Day of Reckoning 2
Move-set knowledge and stamina management reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.