head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Artillery touch, human prediction and weapon economy in destructible 3D terrain.

Execution · Competitive PvP
Turn-based artillery duels testing shot judgement, opponent prediction, and weapon economy under wind.
Worms 3D leans Execution (Competitive PvP); Worms World Party leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Worms 3D
Judging grenade arcs and wind in 3D takes real touch
Worms World Party
Precise angle and power judgement on every shot matters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Worms 3D
Predicting where a human hides and strikes next matters
Worms World Party
Human opponents reposition and bait - predicting them wins games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Worms 3D
Wind, crate drops and terrain chaos swing turns
Worms World Party
Wind, crate drops and terrain destruction add real chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Worms 3D
Weapon economy and positioning math reward planning
Worms World Party
Weapon selection, positioning and turn economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.