head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Artillery aim and turn planning against humans under wind and crate randomness.

Execution · Competitive PvP
Turn-based artillery duels testing shot judgement, opponent prediction, and weapon economy under wind.
Worms Reloaded leans Execution (Competitive PvP); Worms World Party leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Worms Reloaded
Grenade arcs and ninja-rope shots demand fine aim control
Worms World Party
Precise angle and power judgement on every shot matters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Worms Reloaded
Anticipating human opponents' target priorities shifts each turn
Worms World Party
Human opponents reposition and bait - predicting them wins games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Worms Reloaded
Random terrain, crates and wind perturb every shot
Worms World Party
Wind, crate drops and terrain destruction add real chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Worms Reloaded
Weapon economy and positioning theory reward planning
Worms World Party
Weapon selection, positioning and turn economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.