A Game About Digging A Hole cover art
Pure Optimizationincremental digging sim

A Game About Digging A Hole

A short test of upgrade-loop economics while digging one big hole.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Holding dig on dirt, no dexterity test

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Nothing opposes you in the garden

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Ore placement is unknown until dug

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Upgrade-loop economics and dig routing are the whole game

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2025
Developer
DoubleBee
Platforms
Series X|S, Android, PC, iOS, PS5, Switch
Modes
Single player
IGDB users
67/100
SimulatorAdventureIndieArcadeActionHorrorSurvivalSandbox