Ace Combat Infinity cover art

Ace Combat Infinity

Tests arcade flight handling alongside grindy aircraft-tree and scoring optimisation.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS2 /10VARIANCE2 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Missile evasion and gun aim require real stick skill

  2. Reads

    cheat: Out-predict an adaptive opponent

    2/10

    Co-op score races barely involve out-predicting humans

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Mission spawns vary slightly between sorties

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Aircraft trees, loadouts and scoring routes dominate progression

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2014
Developer
Project Aces
Franchise
Ace Combat
Platforms
PS3
Modes
Single player, Multiplayer
IGDB critics
68/100
IGDB users
71/100
SimulatorArcadeActionScience fictionWarfare