Blood on the Clocktower cover art
Pure Mind Gamessocial deduction

Blood on the Clocktower

Reading human liars while solving a logic puzzle built on hidden roles.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION0 /10READS9 /10VARIANCE6 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    0/10

    Talking takes no physical skill

  2. Reads

    cheat: Out-predict an adaptive opponent

    9/10

    Detecting human lies and modelling bluffers is the whole game

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Hidden roles and storyteller setup drive every game's information

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Role interactions and logic chains reward systematic deduction

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2022
Developer
The Pandemonium Institute
Platforms
browser, PC
Modes
Multiplayer
IGDB users
100/100
Role-playing (RPG)StrategyIndieCard & Board GameSurvivalMystery