Cities in Motion cover art

Cities in Motion

Public transport sim about designing profitable bus, tram and metro networks.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE2 /10OPTIMIZATION9 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Route drawing at leisure; no physical ceiling.

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Passengers follow deterministic demand rules.

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    City events and demand shifts add light noise.

  4. Optimization

    cheat: A perfect solver / coach

    9/10

    Line design, fleet sizing and fares are a pure transit solve.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

Game details

Released
2011
Developer
Colossal Order
Platforms
Linux, PC, Mac
Modes
Single player
IGDB critics
67/100
IGDB users
69/100
SimulatorStrategyBusiness