Conqueror's Blade cover art

Conqueror's Blade

Commanding counter-picked units against adapting human generals in large siege battles.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION5 /10READS5 /10VARIANCE2 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    5/10

    Personal combat and unit micro matter in every siege

  2. Reads

    cheat: Out-predict an adaptive opponent

    5/10

    Human commanders feint, flank and adapt across a siege

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Little randomness - outcomes follow positioning and composition

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Unit counters, doctrines and economy reward deep system knowledge

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2019
Developer
Booming Games
Platforms
PC
Modes
Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
IGDB users
70/100
Role-playing (RPG)StrategyTacticalActionFantasyHistoricalSandboxOpen worldWarfare