Deadfall Adventures cover art

Deadfall Adventures

Tests competent FPS aim broken up by solvable tomb puzzles and treasure hunting.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS1 /10VARIANCE2 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Aimbot would carry the gunfights that fill most chapters

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Enemies follow scripts - nothing adapts to you

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Trap and puzzle layouts are scripted-but-unknown on first run

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Puzzle solutions and treasure routes are fully solvable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2013
Developer
The Farm 51
Platforms
PS3, Linux, PC, X360, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
55/100
IGDB users
50/100
ShooterPuzzleAdventureActionFantasyHistorical